Computer Science with Industrial Experience (4 Years) [BSc]

Special features

  • Ability to get relevant industrial/business experience as part of the degree programme.
  • A broad and flexible programme that provides the freedom to choose from an extremely wide range of Computer Science topics.
  • Equips students with skills that are in high demand from industry
  • Many of our projects and taught modules are supported by Industry

Scholarships and bursaries

The University of Manchester is committed to attracting and supporting the very best students. We have a focus on nurturing talent and ability and we want to make sure that you have the opportunity to study here, regardless of your financial circumstances. It is estimated that more than a third of our students will receive bursaries of up to £3,000 per year and many will be offered even more generous support. For further information, please visit the University scholarships and bursaries page.

Accrediting organisations

British Computer Society (BCS).

Career opportunities

Increasingly, employers are seeking graduates with high-level computing skills, and the ability to apply them in innovative ways to solve the problems facing their organisations. Opportunities exist in fields as diverse as finance, films and games, pharmaceuticals, healthcare, consumer products, and public services - virtually all areas of business and society.

Employers, from large multinational firms such as EA Electronic Arts , IBM and Microsoft to small local organisations, actively target our students, recognising that Manchester Computer Science graduates are equipped with the skills that enable them to excel in a whole host of positions, including many that are not traditionally associated with computing graduates.

What our students say

Sarah Wood: BSc Computer Science with Industrial Experience graduate 2005

'As part of my degree I had a one year industrial placement at EA (Electronic Arts) in Surrey. During the year I worked as a gameplay programmer on the game Harry Potter and the Prisoner of Azkaban. In this role I gained experience working on a large software project as part of a team of varying disciplines. I mainly wrote elements of the A.I. for the creatures and scripted some effects and puzzles in the game. I was then sponsored by the company, this meant I had a job secured when I graduated, allowing me to concentrate on my final year without the added pressure of looking for a job. After graduating I returned to EA Criterion to work on Black and now work at EA Warrington. Opting for a year in industry was a great experience and the skills that I gained helped a great deal towards my success in both the third year and in starting my new career.'

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